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Unity4.6 Button 动态绑定事件

using UnityEngine;

using System.Collections;

using UnityEngine.UI;//引用UI命名空间**


public class Test : MonoBehaviour

{

// Use this for initialization

void Start ()

    {

        //找到Button控件,并订阅事件**

        Button btn = gameObject.GetComponent<Button>();

        btn.onClick.AddListener(onClick);

}


    void onClick()

    {

        Debug.Log("button===========");

        Debug.Log("button-----------" + obj.name);

    }

}

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