Unity4.6 Button 动态绑定事件
using UnityEngine;
using System.Collections;
using UnityEngine.UI;//引用UI命名空间**
public class Test : MonoBehaviour
{
// Use this for initialization
void Start ()
{
//找到Button控件,并订阅事件**
Button btn = gameObject.GetComponent<Button>();
btn.onClick.AddListener(onClick);
}
void onClick()
{
Debug.Log("button===========");
Debug.Log("button-----------" + obj.name);
}
}